The goal of this classification is to provide a model for people to approach worldbuilding in a systematic and logical way. It will be updated and improved with time.
This category comprises everything about worldbuilding in general. It contains things which are either general or apply to all steps of the creation process.
Learning about worldbuilding. Getting better at any aspect of the craft, whether in written, visually or otherwise.
Significance of worldbuilding to the rest of society. Worldbuilding is an effective tool to explain and teach real-world concepts. It can also have an impact on the ideology and beliefs of people.
Budgeting the creation of the world from inception to the final product. This is mainly driven by the type of products and skills of people involved than other worldbuilding considerations.
How many people will participate to the creation of the world. How will communication and decision making look like. Who will be responsible for making choices and driving implementation and the creative process.
What kinds of experiences will the world evoke in the audience. This has a large impact on the entire process and will drive the creative process.
Genre of the world. This part is important for the right audience to know about the world and maximize the interest generated.
What are the goals for creating that particular world.
Where in the real world does the world take its inspiration from.
How will progress be tracked. Do milestones need to be set. Will applications such as ATLASSiAN Jira and Confluence be used. Who needs to be notifed of progress.
Defining what is the target audience for the world and its products.
Defining the right products as outputs that best fit the world created.
What are the themes of the world.
What will be the visual style of the world if it will be expressed visually.
Creating maps.
Creating magic systems for the world.